Saturday, June 12, 2010

Dracula III: Path of the Dragon [iTouch Game Review]






Dracula III: Path of the Dragon [iTouch Game Review]



By: Des Manttari

Editor-in-Chief,

Phoenix Genesis


June 12, 2010.



Available: iTunes App Store

From: Chillingo

Platform: iPhone & iTouch

Genre: Horror / Point & Click Game


Sold in 3 installments

[Part 1, Part 2, and Part 3]



PART 1


This was one of those purchases where I had only 99 cents left on my iTunes card and I took a chance. Now I am glad I did. First, this game is 338 MB which equates to lots of really nice cinematic cutscenes that enhance the story. The graphics and music blend perfectly to set the mood of Transylvania circa 1920. I never felt as scared since I had played the first Silent Hill game on PSOne. Although it would have been nice to have an option to play my own music.


Adding to the overall mood is a diverse group of eclectic characters to interact with and who drive the story forward. The story itself is well-written and engaging. You play as a young priest, Father Arno Moriani, who is sent to Transylvania in September 1920 to investigate the possibility of canonizing a now deceased nurse. However, without giving anything away, possibilities of murder, intrigue, and of course (as the title suggests) Dracula are thrown into the fray. Somehow, you feel that you can trust no one, even yourself.


Not only do you interact with the characters, but there is puzzle solving via both an inventory of items as well as documents you pick up along the way that help to understand events. Two really appreciated features of the game is the ability to replay (via "load game") character scenes from the past as well as the option to permanently or temporarily turn hints on and off. The temporarily hints was the best as I could play through without feeling guided, but turn it on in the end to see if I missed any crucial items I needed to acquire.


Although basically a point and touch, the controls are very fluid and the animations and transitions are nicely done. The fact that I couldn't stop playing once I started is a testament unto itself of the quality of this game. Sadly, the game ended all too soon (about 3 hours) with many questions unanswered. Yet, the game went out in style with some sweet teaser cinematics that have me on the seat of my pants for the second of the three installments. Prepare to go down the Path of the Dragon.


Overall, this game nears perfection, especially for the iPhone / iTouch platform. Although not as detailed as the original PC version, it is nice to be able to play this on a mobile platform.



PART 2


Story-wise and puzzle-wise, this part was as satisfying as the first one. However, clocking in at only an hour and a half of gameplay, it was way too short. Additionally, Chillingo doubled the price to $1.99. Twice as much money for half as much gameplay didn't sit too well with me. Still, the story and characters are engaging enough that I am committed to playing through to the end.



PART 3


At last, Chillingo kept true to their word and released the final installment at $1.99. Although a bit longer and scarier than Part II, I found this portion of the game not as straightforward as the other two parts. Twice, I was completely stumped as to how to proceed in the game. If it wasn't for the nice players who posted answers to my struggles in the comment section of the game in the iTunes store, I would have probably abandoned the game for good. Also, I was only able to solve the final puzzle by the seat of my pants luck. It would have been nice to have at least one alternative ending. For those who have finished the game, you know what I'm hinting at!


In its totality, Dracula III: Path of the Dragon was one of the best gaming experiences I've had on my 64BG iPod Touch. I am hoping that the iTunes App store along with Chillingo releases more games of this genre and quality.


Overall score: 8.5/10.




(c) 2010: Phoenix Genesis/MBS LP


Feel free to link or print this; just include the SAVE SMC URL: http://savesmc.blogspot.com/


Friday, June 11, 2010

E3 2009 and E3 2010 Square-Enix Lineup






E3 2009 & E3 2010 Square-Enix Lineup

By: Des Manttari
Editor-in-Chief,
Phoenix Genesis

June 11, 2010.

Sometimes it's more fun to look back into the video game industry's past and our impressions of it than to look to the future. With Another E3 Expo right around the corner, you can read my comments from last year's presentation by Square-Enix and then compare it with their upcoming lineup of games found in their 2010 PRESS RELEASE. In the meantime, let's take a trip back to a year ago on June 5, 2009 to the Square-Enix 2009 Video Game Lineup...


Those who remember Square-Enix as the company known as Squaresoft have very little not to praise. Whether it be the “Final Fantasy”, “Kingdom Hearts”, or “Front Mission” franchises, “Chrono Trigger”, “Chrono Cross”, or other games here and there, know that Square has always given itself 100 percent to the gaming experience. Now that Square has taken on Enix’s “Dragon Quest” franchise and hence changed its name to Square-Enix, the future looks promising. There was a time after Square’s less than appealing foray into 3D animation with “Final Fantasy: The Spirits Within”, that Square struggled financially and the fans wondered whether the word “final” meant that the company could not move into the future. But, as E3 once again attempted to regain its former glory, so did Square-Enix.

Although the gaming company did take up quite a bit of floor space at the E3 show, complete with playable demos of various games, a massive movie screen of trailers, and a nice exhibition of gaming figurines, both past and present, it was obvious to all Square-Enix fans that the highly anticipated “Final Fantasy XIII” was sorely missing both any real new cinematic footage or playable demos. Also, not allowing attendees to capture any video footage for the first two days of the show did not go over well with many fans and media representatives. Additionally, diehard fans felt cheated that “Final Fantasy XIII” will not be exclusive to PlayStation 3 when it comes out next year. The game will also debut on Xbox 360 Live while some other new Square-Enix titles are exclusive to Xbox 360, making some feel that Square-Enix may be spreading itself out a bit too thin.

For what I’ve gathered from the all-too brief “Final Fantasy XIII” trailer, we can expect a lot of the same staple Final Fantasy roleplaying elements with magic, swordplay, and the familiar summoned Eidolons (guardian forces). As usual, we are thrown into a fantasy world with an interesting cast of characters. Absent was any sort of interesting villain though. In previous Final Fantasy installments, there was always a good-looking young Caucasian male that drove the story forward, whether it was Cloud Strife from FFVII, Squall Lionheart from FFVIII, Zidane Tribal from FFIX, or Tidus from FFX. Now, it looks like the female heroine Lightning takes the limelight. I find that the supporting African American character is a double-edged sword though. It is nice to see a bit of ethnic diversity, yet, on the other hand, I tentatively wait to see how this character fits seamlessly into the overall cityworld of Cocoon and outerworld of Pulse.

The worlds do look very detailed and lush and I hope that the game will support true 1080p high definition. Hopefully, the soundtrack will live up to previous Final Fantasy games. “Final Fantasy XIII” promises a seamless transition between real-time battles and in-game cinematics and I expect the mechanics to be much along the line of Square-Enix’s PS2 game, “Final Fantasy XII”. Given the fact that this is the first Final Fantasy game for the PS3, I expect the game to be a console seller for those interested in a solid role-playing fantasy adventure.

There was simply no mention of the “Final Fantasy XIII Versus” game, so it is questionable if this game is going forward or has been thrown on the backburner. “Dissidia: Final Fantasy” offers fans of the series some portable battles on their Sony PSP handheld with all their favorite characters, but doesn’t offer much more. Owners of the Nintendo DS will be able to continue the Kingdom Hearts story on the go with “Kingdom Hearts 358/2 Days”, but rather than focus on Sora, Roxas takes the reigns as the main character. The game looks promising for a simple handheld experience.

Square has not forgotten its Nintendo origins. Although “Final Fantasy: Crystal Chronicles” seems like a forgotten memory on the GameCube, a loose sequel with some so-so playable footage was available for their new Nintendo Wii game “Final Fantasy: Crystal Bearers”. There is the typical blond Caucasian male character, flying space ships, and fantasy elements. There was simply not enough available to get too excited about this game.

Jumping on the military bandwagon, Square-Enix debuted a few games for the Xbox 360 Live and PC such as “Supreme Commander 2”, “Order Of War”, and “0 Day Attack On Earth”. These games look visually appealing, but I really didn’t see too much in innovative and refreshing gameplay that would make me rush out to buy an XBox. Square-Enix continues to milk its Final Fantasy series with “Final Fantasy IV: The After Years”. Originally a mobile phone game in Japan, it now comes out for WiiWare. For those wishing to take a stroll down the 16-bit memory lane era of gaming, it looks like a nice simple RPG experience.

Lastly, Square-Enix combines a Resident Evil type experience with some fantasy elements in its upcoming action adventure game “Nier” for both owners of the PS3 and XBox 360. Players control Nier in his quest to find a cure for his daughter who is infected with the Black Scrawl virus. Expect battles through a plague-ridden world with “unrecognizable creatures.” The visuals look very impressive, but there is not enough on the game to really get excited just yet. At this point, it would be safer to run out and buy “Resident Evil 5” for the PS3 if one wishes to immerse oneself in an outstanding action adventure horror genre driven game. Since Square-Enix is known for story, there still may be hope for Nier.

Absent in Square-Enix’s 2009 lineup was any mention of a new Dragon Quest games, leaving one to wonder if Square has finally abandoned this franchise for the time being or if the latest Dragon Quest games for the Nintendo DS suffice. There was also a brief trailer for Final Fantasy XIV over at the Sony booth at E3. Of course it looked simply spectacular, yet although it promises to be exclusive to PS3, the fact that it is an online game dampened my spirits a bit. Given the fact that there was no playable footage of “Final Fantasy XIII”, don’t be surprised if the 2010 launch date is pushed back a year and the only thing available at next year’s E3 is a playable demo of the game. In the meantime, you can pick up some “Final Fantasy XIII” Play Arts figures to keep you entertained. Additionally, Square has completely re-mastered its 3D animated movie “Final Fantasy: Adventure Children” in high definition, adding additional footage and an exclusive preview of “Final Fantasy XIII”.

(c) 2010: Phoenix Genesis/MBS LP

Feel free to link or print this; just include the SAVE SMC URL: http://savesmc.blogspot.com/

Learning Well with “My French Coach” by UBISOFT


Learning Well with “My French Coach” by UBISOFT

By: Dolores "Lolly" Hernandez

Staff Writer

Phoenix Genesis


June 11, 2010.


I never imagined being able to retain so many words in French in so little time. Well, I have found the best tool for learning a foreign language, and in my case, for learning French. It is extremely easy to use. It’s called “My French Coach,” made by UBISOFT for the NINTENDO DS.

There are eight varieties to choose from in this collection of methods of learning a language:

1) Multiple Choice, in which one chooses the right word English word that matches the French word.

2) Hit-a-Word; this is my favorite. This is where on feels like a second-grader knowing that one is actually dealing with sophisticated words. In this one, little gophers stick their heads out and wait for you to hit them with your Nintendo DS pen. Below each gopher is the right word or the wrong word. You are asked to recognize the French word equivalent to the English word you are asked to find. This is a lot of fun!

3) There is also Word Search, for people like me, who love to find words in word puzzles!

4) Flash Cards: hear a French word and pick the right English meaning, that simple!


5) Memory Choice: Pick from a spread of a deck of cards the matching names and translate them.


6) Bridge Builder: put the pieces together of a bridge by putting together parts to a sentence. If you fail, your bridge collapses, and you try again. Trial after trial you will naturally remember how the sentence goes in the right order because as soon as a bridge collapses, you are shown the right order of the sentence.


7) Spellstastic: This was the most challenging of the game choices for me, as you are presented with a word, and you then must spell each one letter until you get the right word. It should be easy, but that depends on your spelling abilities as time passes.

8) Fill-in The Blanks: You are presented a verb, which you must type in the right conjugation for the personal pronoun specified. For example, “Abandonner” is given to you as the verb, and the pronoun, “je” is also given, you must then type on the typewriter on the screen, “Abandonne,” which is the right conjugation for the pronoun “je.” If you don’t know, then below the typewriter is the conjugation for the entire verb, and you get to click and view the entire conjugation and get back to your game.

The graduation categories go from Kindergarten all the way to High School. I started in Kindergarten and have worked my way to the later part of the 4th grade. I’m very happy to have learned so many words, and to be familiarized with the right pronunciation.


Let me also mention the Dictionary tool and the Learning tool. The Dictionary is great! It is a list of English words from A-Z and when you click on these, you hear the right translation, and you see both the English and French words on the screen. This is very useful. The Learning tool contains 50 French geographical places and important dates useful in your future French civilization class and for your future trip to France. You will know the Arc of Honor and you will remember why Joan of Arc is important in France. You will know the most important time periods in French history.


This is the most complete game out there for any serious French student! Also, Ubisoft makes a companion My Spanish Coach game for the Nintendo DS which is equally as impressive.

Overall score: 10 out of 10!

(c) 2010: Phoenix Genesis/MBS LP

Feel free to link or print this; just include the SAVE SMC URL: http://savesmc.blogspot.com/

Thursday, June 10, 2010

E3 Expo 2009 Sneakpeek Video

E3 Expo 2009 Sneakpeek Video

By: Des Manttari
Editor-In-Chief
Phoenix Genesis

June 10, 2010

I can't wait for this year's E3. Enjoy the quick video I threw together from June 1, 2009.



(c) 2010: Phoenix Genesis/MBS LP

Feel free to link or print this; just include the SAVE SMC URL: http://savesmc.blogspot.com/

E3 2009 Photos Added To Our New Flickr Account





E3 2009 Photos Added To Our New Flickr Account

By: Des Manttari
Editor-In-Chief
Phoenix Genesis

June 10, 2010

We have just opened a new Flickr account. You can access it HERE or to your right in the Phoenix Genesis Portal sidebar. We are excited to finally have a chance to show the setup of last year's E3 2009 Expo (June 1, 2009) at the Los Angeles Convention Center. We hope you will find them informative when compared to our upcoming E3 2010 show setup photos that we will eagerly take next week. We also encourage you to check out our photos on Facebook HERE. If you're not yet on Facebook, we hope you join us soon. Also, to keep abreast of our latest news, you can subscribe to our Twitter account HERE.

(c) 2010: Phoenix Genesis/MBS LP

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Tuesday, June 08, 2010

E3 2009: Overall Impressions




E3 2009: Overall Impressions

By: Des Manttari
Editor-In-Chief
Phoenix Genesis

June 8, 2010

For the first time in 3 years, The Electronic Entertainment Expo (E3) trade show returned to its former glory at the Los Angeles Convention Center in downtown LA. Given the fact that we’re in an economic recession, the show was fairly impressive. It was a chance to reunite with old friends while meeting some new ones. Familiar franchises such as God of War, Final Fantasy, Silent Hill, Ratchet and Clank, and Uncharted took gaming to a whole new level thanks to the new high definition era of blu-ray technology while many new games made their debut. Fun family entertainment mingled with hard-core intense adult games, so there was a little bit of something for everyone. Overall, the show was a success and I look forward to the next year of gaming.

Back in 2006, the Nintendo Wii made a breakthrough with its interactive controller. Now, three years later, Sony and Microsoft are pushing the envelope of how we play games even farther. Sony has boldly claimed that their new controller will make the PlayStation 3 the “ultimate sandbox” while Microsoft wishes to eliminate the controller all together by making the gamer the ultimate controller. However, in the race to provide more and more advanced technology, gaming in general seems to have fallen farther behind.

First and foremost, Microsoft is forgetting what the gaming experience means to a great many of us. By making gaming more physically challenging, I feel they have forgotten that some people are either unable or unwilling to make this transition. What about those with physical disabilities who cannot jump, twist, run, jump, and do other physically demanding activities? What about people who live in smaller apartments and do not have the floor space? What about people who work physically demanding jobs and want to simply relax on their bed or couch and just have a nice quiet gaming experience?

Having said that, I feel that Nintendo offers the perfect balance to the overall gaming experience. There is the Nintendo DS Lite and new Dsi for gamers on the go, the Nintendo Wii Fit for those who like to sweat during gameplay and the Nintendo Wii next gen console for those who can sit but also play with a controller that is not so limited in its movement. I think the current wireless motion censored PS3 controller offers a nice balance to gameplay as well. I find the new Sony PSPGo a “no-go” as Sony has specifically aimed their handheld at the male 18-to-28-age range market, leaving out a wide audience of both females and older gamers. Nintendo again hits the mark, complete with huge images of older gamers enjoying the wide range of Nintendo gaming platforms.

Although gaming has taken technological leaps and bounds over the last decade, becoming both more realistic and more complicated, there is something missing in gameplay. So many of today’s games are becoming nothing more than well-crafted killing simulations and gone are many of the original gaming mascots such as Crash Bandicoot, Sly Cooper, and Spyro the Dragon. Where are the games such as Chocobo’s Mysterious Dungeon for the younger gamers? Where are the immersive memorable stories of the past? Although Square-Enix promises us a good old fantasy role-playing game with the upcoming Final Fantasy XIII, there was no playable footage and not enough information from the trailer to ascertain if this next installment will live up to previous games from its franchise. Mini-Ninjas, Lego’s Harry Potter, Where The Wild Things Are, and Nintendo’s DS Zelda offers a relief from some of the violence, but overall as a company, I give the highest recognition to Natsume for not only coming out with more Harvest Moon animal and farming sims, but for their new PS3 game, Afrika.

In their National Geographic approved game, Natsume allows the player to go on a photographic safari, taking photos that can be sold to buy upgraded camera equipment that will allow the player to take even more professional photos. There are a variety of animals that live and act in their natural African environment while providing the player with numerous opportunities to hone their skills as a professional photographer. I think that more video game companies should consider offering innovative non-violent family entertainment such as this.

So, keep coming back to Phoenix Genesis as we try to give you more in-depth coverage of E3 2009 with articles, photographs, and video footage. We look forward to the next decade of gaming and hope that you come along on our amazing journey.

(c) 2010: Phoenix Genesis/MBS LP

Feel free to link or print this; just include the SAVE SMC URL: http://savesmc.blogspot.com/

Uncharted: Drake's Fortune Review



Uncharted: Drake’s Fortune

By: Des Manttari
Editor-In-Chief
Phoenix Genesis

June 8, 2010


Game developer Naughty Dog has always produced a top-notch franchise for owners of Sony PlayStation consoles. Those who played the original PlayStation enjoyed the Crash Bandicoot platformer franchise. Who didn’t enjoy the orange quirky marsupial named Crash as he made his way through interesting levels. Then PlayStation 2 came out with the Jax and Daxter franchise. Taking a whole new direction with the launch of the PlayStation 3, Naughty Dog scrapped their lovable mascots for something a bit more adult with their launch title, Uncharted: Drake’s Fortune.

Not forgetting their platformer roots, Uncharted has its fair share of platforming activities with climbing, jumping and leaping. This time though, instead of a colorful cartoon character, the player’s avatar is the motion captured character Nate Drake, the alleged direct descent of historical figure Sir Francis Drake. Although the player controls Drake, there are chances throughout the game for Drake to be accompanied by both a female and male sidekick.

There are now cinematic cutscenes and a nice simple adventure story to give a more realistic and interesting feel to the game. The story begins with Drake on a boat with his female companion, a news reporter, as he opens the empty coffin of his ancestor. Sir Francis Drake’s journal offers clues to the lost golden idol, El Dorado, which Drake covets. Along the way to El Dorado, Drake has an opportunity to do a little Lara Croft puzzle solving and treasure collecting, but the road to El Dorado has many unexpected surprises along the way. Sometimes, we get more than we ask for and the journey is the true reward, not the prize at the end. This is the case with Uncharted, not only making it a truly satisfying experience, but one ripe for a sequel.

There are 20 or so levels to this game, so gameplay length is satisfying. The levels themselves are immense and rich in detail and exploration value. There are tombs to raid, a U-Boat to explore, huge cliffs with raging waters to navigate, and castle walls to scale. Birds fly off and leaves rustle, giving a very real feel to the environment models. The music and sound effects perfectly fit the colorful and detailed environments. Not only is there a definite Tomb Raider feel to the game, the PlayStation 2 masterpiece Ico comes to mind in some of the environments. For those who enjoy the ABC television show Lost, the mysteries that unfold in this virtual island will delight the player.

In addition to the platformer and exploration aspects of the game, there are a few puzzles to solve. However, there could have been a bit more puzzle solving to add diversity to the game. Hopefully, we’ll see an improvement in this area of gameplay in the upcoming sequel, Uncharted 2: Among Thieves, slated for this fall. Running at 720p, the game looked simply spectacular in high definition and the sequel has jumped a few notches its its eye candy appeal.

No tomb raiding game is complete without enemies that attempt to thwart the hero at every turn of the race to El Dorado. Not only are their modern day pirates to fight off, but Resident Evil type creatures that debut later in the game. There are a plethora of weapons at Drake’s disposal, but the amount of ammunition and types of weapons vary throughout the game. At most, Drake can carry about 3 grenades and 2 different weapons. I tried to find a balance with a pistol or 9mm gun mixed with a semi-automatic weapon such as an AK-47 or a scoped weapon or shotgun. Depending on the situation and approach, different weapons have varying effectiveness. There is also hand-to-hand combat, useful in tight situations or when you run out of ammo.

The artificial intelligence is very well programmed in the game. Enemies will let each other and you know when you have run out of ammo, so be forewarned. Although ammo is plentiful, it is wise to conserve it at some points in the game. During certain levels, simply using the run-and-gun approach is not the smartest move as there are often hidden traps, explosive barrels, or cliffs that Drake can fall off. Rushing headlong into battle can lead to an ambush or make Drake a victim of sniper fire. I found that sometimes it was better to fall back at a safe distance and let the enemy come to him.

Travel is not limited to foot throughout the entirety of the game. There are several levels of river travel via a speedboat and one level with a well-armed jeep that added a bit of diversity and challenge to the game. Depending on the player’s expertise with these types of game, Naughty Dog offers several levels of gameplay from easy to normal to hard. Given the fact that this game has definite replay value, why not try playing at each setting?

Finally, Naughty Dog has added loads of bonus goodies to the game. There are different costumes and characters that can be unlocked as well as making of documentaries, motion capture scenes, and rewards for various types of gameplay. For example, rewards are given for accomplishing a certain amount of headshots with different weapons.

For those purchasing a PlayStation 3 160GB hard drive console, the game comes as part of the package. For the 80GB model, it does not, but you can pick the game up used for a bargain basement price. Given the fact that Uncharted 2 will probably be your next investment, I highly suggest picking this game up to familiarize yourself with this franchise. Overall, given that there was a bit too much gunplay and not enough puzzle solving, I give the game an 8.5 out of 10.

(c) 2010: Phoenix Genesis/MBS LP

Feel free to link or print this; just include the SAVE SMC URL: http://savesmc.blogspot.com/

Tuesday, June 02, 2009

Ratchet & Clank Future: Tools Of Destruction Review





Ratchet And Clank Future: Tools Of Destruction

Des Manttari
Editor-In-Chief
Phoenix Genesis

June 2, 2009

“Ratchet and Clank Future: Tools Of Destruction” is the first installment of the stellar franchise into the Sony PlayStation 3 entertainment system. Once again, Insomniac Games has proven their expertise in providing a truly spectacular gaming experience. Even without the 720p high definition audio and visual experience that this game offers, gamers with outdated TVs will be pleased for the sheer game mechanics, level design, storyline, and length of the game. However, the high definition experience truly lives up to the New York Times claims of a “Pixar movie experience.” Insomniac inserts a bit of tongue-and-cheek humor when one of the characters exclaims that he almost didn’t recognize our heroes in high definition.





For those new to the Ratchet and Clank franchise, “Tools of Destruction” follows the familiar intergalactic exploits of our favorite wrench-wielding Lombax Ratchet and his robotic sidekick Clank. Once again, Captain Quark and a few other characters make their appearance as well. Packed with action and humor, our heroes race through the galaxy to battle their way to victory against the evil despot Emperor Tachyon. This time though, Insomniac gave fans a surprise with a cliffhanger ending that is ripe for their upcoming sequel slated for November 2009.

Not only are the character designs first rates, but so is the voice acting. David Bergeaud returns with the perfect music score to supplement the pleasing gameplay sounds and voice acting. The cutscenes are seamlessly placed so as not to disrupt the gameplay experience, but to enhance them. Not only is the length of the game more than satisfying, but if one patiently sits through the credits, one is given the treat of saving the game and replaying in Challenge Mode. The second go-around sports a higher difficulty level as well as new armor and Omega versions of retained weapons. Also, the gold bolts found in the previous game are carried over.

Bonus goodies abound, including the options to play as a number of different characters including one of Insomniacs former game developers, a mustached version of Ratchet, various enemies, or even a snowman. Keep collecting those gold bolts to unlock these characters! Cinematic cutscenes are open as well as artwork. Addtionally, skill points achieved during the game are tallied up.

Gameplay mechanics offer the usual platformer experience of previous Ratchet and Clank installments including the necessity of playing as both Ratchet and Clank. There are bolts to collect, hidden bonus gold bolts, shooting through intergalactic mazes, a Geo-Cycle to ride, and a grind rail to navigate. Additionally, there are enemies to defeat, crates to smash, breakable objects, and huge boss battles. But fans of the series will not be disappointed as Insomniac makes full use of the PlayStation 3 wireless motion sensor controller. The usual puzzles to unlock become even more difficult when one has to navigate an onscreen metal ball by tilting the controller. The motion controller also includes flying challenges (thanks to the Robo-Wings) and a Geo-Laser that must be tilted to cut through rock to move through levels. In my opinion, this gave the already high definition experience of this game a more real hands-on feel.





The gameplay mechanics and flawless controls shine. It is almost a seamless experience with rotating around the playable character’s environment, accessing the equipped weapons, switching to Ratchet’s wrench, or locking on to enemies. Ratchet has the ability to quickly leap backwards and sideways, jump up, or hover away from enemies. Also, Insomniac makes incredible use of the three-dimensional space of the game, rotating the environments upside down or sideways.

The levels themselves are interesting and diversified. There are space stations, pirate hideouts (complete with a “Pirates of the Caribbean” type score), the familiar Metropolis, asteroid fields, lava areas, a prison complex, and a dinosaur planet. Maps ensure that players always know not only where they are, but where they need to be. Insomniac makes full use of landmarks to further aid in navigating these huge and colorful levels. A battle arena allows the player to hone his fighting skills while acquiring prize money in the form of bolts.

But the meat of any Ratchet and Clank game is the arsenal of interesting and powerful weapons at one’s disposal. Once a new weapon becomes available, it can be upgraded not only through use, but by spending Raritanium crystals to enhance features such as more power, range, and ammunition capabilities. In the challenge mode, omega versions can be purchased which continue to upgrade with use. In addition to the staple OmniWrench 3000, Ratchet can purchase such novelties as devices to turn his enemies into cute and cuddly penguins, a disco ball appropriately named the Groovitron to make his enemies stop fighting and groove to the beat, a Tornado Launcher with which to command the forces of nature, and the Nano-Swarmer that infests his enemies with swarms of killer bees.

If one desires sheer firepower, there are the Buzz Blades, Shard Reaper, Pyro Blaster, Alpha Distrupter, and Negotiator to name a few of my favorites. If the player wishes to take out his enemies Indiana Jones style, there is the Shock Ravager electrified whip. Stand back by tossing a few Fusion Grenades or get close and personal with the Razor Claws. Choices abound for combat, but I found that each serves its purpose in various scenarios.

This is a game that can be played at one’s leisure, but given its appeal on many levels, it is hard not to play until one’s eyes drop from exhaustion and one’s fingers tingle from holding the controller for hours on end. Add to this the eye candy of 720p resolution and the high replay value, and it is hard not to give this game a perfect 10. For those who have yet to play the game, I highly recommend picking it up before the sequel debuts this November.

(c) 2009: Phoenix Genesis/MBS LP

Feel free to link or print this; just include the SAVE SMC URL: http://savesmc.blogspot.com/

Animal Crossing: Wild World Review




Animal Crossing: Wild World Review

Des Manttari
Editor-In-Chief,
Phoenix Genesis


June 2, 2009


“Animal Crossing: Wild World” is perhaps not only the highest selling game for the Nintendo DS handheld system, but it has a huge fan base. Several extensive websites can be found online where fans of the game can provide clothing pattern ideas, custom town musical themes, and strategy and information for the game. In fact, the game feels more like a living breathing world experience than a simple game.



Wild World is more of an open-ended sim than a traditional game. Even when the game is allegedly completed by paying off one’s mansion, one can keep visiting the colorful animal inhabitants and interacting with them in various ways. The world lives in real time, changing from Winter, Spring, Summer, and Fall. There is even snow on the ground in Winter. Even if one were to rush through the basic mansion building aspect of the game, he or she would still want to visit the world to experience the changing seasons and the surprises that accompany each cycle of nature.



The game starts by naming one’s world and choosing one’s sex and basic disposition and name. A taxi ride takes the player to the new town. Given the answers the player provides to the cab driver, the sex and look and feel of the character and determined. A total of four characters can live in one’s new home as roommates, although only one character can be played at any time. When I named my town “Nintendo,” the cabbie responded that I had a sense of humor.



Once dropped off in town, the character is urged to meet the Mayor and to find his or her home on the town map. Tom Nook, a friendly raccoon, not only owns the general store, but he conveniently owns your home, which is nothing more than a simple shack with no furnishings but a cardboard box and a candle. Tom offers to help you pay off your mortgage by working for him, to learn the ropes, including deliveries to various animal inhabitants. Although numerous animals move in and out of town, only about eight residents reside in the town at one time. Depending how you treat them and the amount of time you interact with them, they could stay in your town for months or get sick and tired of your town and you and move out fairly quickly.



Animals will invite you to their birthday parties, urge you to write to them, and even send them gifts. Of course all this effort is not forgotten, and even rewarded with photos of them for you to place in your home or gifts for you to keep or sell. Animals will even hint at gifts or furniture or clothing they would like to have. Each animal character has a different personality, from grumpy, to friendly, to jock, to bizarre, and it is your job to win them all over as best you can. Animals even offer you challenges as to who can catch certain fish or butterflies first. You can even eavesdrop on various animals conversations. If you offend any animal, it will walk away mad, but answer the right questions and your animal will walk away singing or even give you a little gift or some much needed pocket change.



Eventually, Tom sets you out on your own to earn your living. In addition to receiving gifts from other animals, you can do deliveries for them, catch fish, spiders, insects, and butterflies to sell, sell off their gifts, dig up fossils, or grow your own orchards and sell off the fruit of your labors literally and figuratively. You can even plant flowers to sell and cross-pollinate. Seashells will also float onto your shores to collect and sell. Each town starts out with a random native fruit. From there, you will receive imported fruit or even find coconuts will wash onto your shores to plant. Fruit includes peaches, pears, cherries, and oranges. Some trees can be shook to disclose money or valuable items for your home. Trees can be chopped down and planted as desired.



Fossils dug up can not only be sold for huge profit, but they can be donated to the local museum towards its dinosaur exhibit. In addition, the museum gladly accepts insects and butterflies and fish to supplement its collection. There is even an art gallery. There is also a planetarium where you can create your own constellation. In addition to building your museum and beautifying your surroundings with trees and flowers, you can create your own town tune and custom flag.



In addition to these yearly events, there are specific seasonal events. One day in winter, you will be surprised by snow on the ground and the ability to make talking snowmen who will quickly rate your snow-building skills. In August, every Saturday the Mayor will give you fireworks to set off and you are treated to a fireworks display at night. There are also periodic “bugoffs” in which you collect bugs and compete for a trophy for the biggest one. There are also fishing tournaments that also offer trophies you can display in your home.



Wild World also offers specific events during certain times of the week. One day a week, specified by the player, a fox will put up a tent and offer questionably acquired items for sale. He will sniff around for the police while requiring you to provide a password for admittance. But beware, some of his paintings are forgeries. On Sunday mornings, the radish vendor will make her appearance to offer both red and white radishes. Head her warnings to religiously water your radishes.



Saturday nights are my favorite time to play the game as a dog named KK Slider will grace his presence at the local coffee shop where you can request a song or let him pick one for you at his discretion. Of course he will reward you with a CD of your song so that you can kick back at your pad at home and listen to it with your favorite mode of music device including a jutebox, boom box, stereo system, etc. His music collection is both extensive and eclectic, so there is something to please everyone.



There is a clothing store where you can not only buy clothes and accessories such as hats and glasses, but you can submit your own custom clothing designs for display and sale. It is fun to see an animal resident appear wearing one of your designs! If you befriend the two porcupine sisters who run the shop, they will provide you with personal information about their lives.



But the heart of the game is to turn your one room shanty into a mansion that will be the envy of all the animals in your town. They will periodically comment on your home and even drop in for a visit to critique your choice of furnishings. On certain times, you can even sell off some of your possessions or drop into their homes to do a little bargain shopping. What is one person’s trash is another one’s treasure.



However, be forewarned that if you do not play the game for any length of time, weeds will grow in your town which must be plucked and cockroaches will infest your home that must be exterminated. Also, you animal residents will become irritated at your lengthy absence and comment accordingly. They even know precisely how long you have avoided them!



In order to make your dream home a reality, you must work hard in both paying off your ever-increasing mortgages with Tom Nook as well as buying items with which to furnish your home. There are themes you can create to give your home a certain feel or you can completely create your own look and feel. Not only will your neighbors let you know what they think, but the Happy Room Academy will send you letters rating your home.



As you continue to grease Tom Nook’s pockets, he will invest in larger and larger stores to accommodate your lavish lifestyle. During Christmas, he will offer holiday candles and even Christmas Trees. You can buy some interesting items to supplement your usual furniture such as a dog house, surfboard, snowboard, boxing arena, fireplace, jack-in-the box, Lunar Lander, etc. Various televisions purchased will play TV shows for you to watch if you tire of listening to your music. Of course no house is complete without wallpaper and carpeting. You can even keep your prized fish or tarantula you caught and display it in a glass enclosure. The sky is literally the limit.



To add to all this single player bliss, you can interact with your real life friends as well. So long as they have created a Wild World town on their own Nintendo DS, they can come visit your town and vice versa. If they buy something from Tom Nook, his greed will kick in and he’ll give you an impressive Macy’s type store expansion complete with a hair salon where you can pick a variety of hairdos to wear to match your clothing and accessories. And you will want to change your outfits periodically as the local residents will comment about how long you’ve worn the same old thing. To keep your extensive wardrobe, a closet can be purchased from Tom Nook. You can even store extra furniture and other items that you are not currently using.



If you are a real packrat, then you can even stash your junk in your storage space at the town Post Office. The Post Office also serves as your stop to make donations to a good cause, change your town tune, learn your town rating, mail your letters, pay your mortgage, or save for a rainy day in your bank account. Depending on what time of day you pop in, you will be greeted by the cheerful clerk or her belligerent sister.



If all this isn’t enough for you to enjoy, special characters will make their appearance offering select items and other entertainment. A slingshot can even be purchased to shoot prizes down from the sky. Don’t forget to look up at the ever-changing sky as you may be surprised to find a rainbow, a glorious sunset, or even rain or mist or snow. You can purchase designer umbrellas for those rainy days or sport a tan during the summer.

This game is simply amazing. Parents who enjoy an educational and non-violent gaming experience for their child while keeping him or her occupied for a year (without them whining that they need a new game) should leap at the opportunity to purchase this game. Given the portability of the Nintendo DS system, the player will never miss out on those special events when on the go. You can take your living, breathing world with you wherever you are and there is something new every day as Tom Nook rotates his inventory and you never know what you will find.

However, the only downside is that the game gets a little tedious and repetitious after awhile. It took me about a year before I found myself not visiting ever single day. Due to this, I give the game a 9 out of 10.

(c) 2009: Phoenix Genesis/MBS LP

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